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Project Hub /Basic Analog & Power Electronics/Space Race Game using Arduino and Nokia 5110 Graphical Display
Space Race Game using Arduino and Nokia 5110 Graphical Display
Beginner
ARDUINO
₹500 – ₹1,500
3 – 6 Hours
Partial Kit

Space Race Game using Arduino and Nokia 5110 Graphical Display

Build a classic retro Space Race arcade game using an Arduino microcontroller and a Nokia 5110 graphical LCD display.

Originally published on CircuitDigest
View original tutorial

Parts You'll Need

This project is sourced from another site, not written by us — this list is our best match of their components against what we stock, not a verified bill of materials. Always check the original blog (linked above) for the actual parts list before buying.

We don't carry yet: Arduino (unspecified board)
LCD (generic / unspecified)

Browse all components

How It Works

Why Build This

Create a fun, portable, retro arcade gaming device that fits in the palm of your hand.
Learn how to program custom graphical user interfaces and frame-based animations on small-form-factor screens.
Gain practical experience building interactive microcontroller projects using basic input buttons and displays.

Real-World Application

Portable gaming devices, embedded graphical user interfaces (GUIs), educational electronics projects, and low-power display applications.

Skills You'll Learn

Graphical LCD interfacing
digital input handling with push buttons
SPI-like display communication
game loop logic implementation
breadboard prototyping

Safety Precautions

No specific precautions noted for this build — always follow general electronics safety practices.

Technology Tags

ARDUINO
NOKIA 5110
PCD8544
LCD DISPLAY
C++
GAME DEVELOPMENT

Frequently Asked Questions

Yes, you will need to install the Adafruit PCD8544 Nokia 5110 LCD Library and its dependencies through the Arduino IDE Library Manager to correctly render graphics on the screen.
Yes, most Arduino boards that operate at 5V logic and have sufficient digital pins and memory can be used, though you may need to adjust the wiring pin definitions in your code to match your specific board layout.
The push buttons are wired to digital input pins using pull-up or pull-down configurations (often utilizing the Arduino's internal pull-up resistors) to ensure the input state is clearly defined and stable when the button is not pressed.

Gallery

This page is part of Kitkraft's Project Hub — a curated collection of electronics & robotics projects gathered from the maker community to help students and hobbyists discover and learn to build. Kitkraft does not claim authorship of the original project, and makes no representation as to the accuracy, completeness or safety of third-party source material. The summary and "How It Works" explanation above are AI-generated, rewritten with reference to the original tutorial — not a reproduction of it. Full credit and a direct link to the original source are provided above. If you're the original creator and have a concern about how your work is represented here, please contact us and we'll address it promptly.

Kitkraft Project Hub — curated from the maker community, credited at the source.
PRJ-01691