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StrideCity: Interactive GTA Map
Intermediate
ESP32
₹1,500 – ₹5,000
6 – 12 Hours
Partial Kit

StrideCity: Interactive GTA Map

This is an Interactive GTA-Style Map that turns walking into a game-like experience.

Originally published on Hackaday.io
View original tutorial
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Parts You'll Need

This project is sourced from another site, not written by us — this list is our best match of their components against what we stock, not a verified bill of materials. Always check the original blog (linked above) for the actual parts list before buying.

We don't carry yet: LCD (generic / unspecified)
GPS Module

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How It Works

Why Build This

Design and deploy custom embedded graphical user interfaces using microcontroller-driven display hardware.
Implement real-time geolocation tracking algorithms by interfacing GPS hardware modules with the ESP32.
Develop custom firmware in the Arduino IDE to parse serial data streams and map physical movement to interactive virtual coordinates.

Real-World Application

Gamification of fitness, interactive walking/running trackers, and creative wearable or portable navigation displays.

Skills You'll Learn

GPS data parsing
serial communication (UART)
embedded graphics rendering
microcontroller firmware development
coordinate mapping algorithms

Safety Precautions

No specific precautions noted for this build — always follow general electronics safety practices.

Technology Tags

ESP32
MAPS
INTERACTIVE DISPLAY
GPS
FITNESS TRACKING

Frequently Asked Questions

No, the GPS module communicates directly with overhead navigation satellites to determine your position, so an active internet connection or cellular data plan is not required.
This project specifically targets the ESP32 DevKit v1 due to its robust processing power, multiple hardware serial ports, and sufficient memory required to handle both GPS data parsing and display rendering simultaneously.
You will use the Arduino IDE on a computer, connecting to the ESP32 via a USB cable to compile and flash the custom code directly onto the microcontroller's flash memory.

Gallery

This page is part of Kitkraft's Project Hub — a curated collection of electronics & robotics projects gathered from the maker community to help students and hobbyists discover and learn to build. Kitkraft does not claim authorship of the original project, and makes no representation as to the accuracy, completeness or safety of third-party source material. The summary and "How It Works" explanation above are AI-generated, rewritten with reference to the original tutorial — not a reproduction of it. Full credit and a direct link to the original source are provided above. If you're the original creator and have a concern about how your work is represented here, please contact us and we'll address it promptly.

Kitkraft Project Hub — curated from the maker community, credited at the source.
PRJ-01567